Welcome, and thanks so much for supporting Eurogamer! In 22 years of operation, we’ve never asked our readers to pay to read us before – and you are one of the first to do us the honour. So, from the bottom of our hearts, thank you. It really does mean a lot.
This column is a chance for me – or one of the other editors, if I’m not around – to talk directly to our most dedicated readers about what’s on our minds. The idea is that, while we might save our hottest takes for the general audience, this is a safe space for us to lift the curtain a bit on how we think about our jobs and the industry, to get a bit inside-baseball, or to take a longer view.
Recently, an article by the Guardian’s Keith Stuart caused a minor ruffling of the discourse on Games Twitter. “2021 has been slow for video games. Will autumn fix that?” Keith asked, before concluding that it probably wouldn’t – partly because pandemic production delays had left the release schedule sparser of end-of-year blockbuster fare than usual.
